Classes:BaronBall
The green energy projectile fired from a Baron of Hell or a Hell Knight.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Baron of Hell plasma | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | BaronBall |
Spawn ID | 154 | Identifier | T_BARONBALL |
Classes: BaronBall
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class BaronBall : Actor { Default { Radius 6; Height 16; Speed 15; FastSpeed 20; Damage 8; Projectile ; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "baron/attack"; DeathSound "baron/shotx"; Decal "BaronScorch"; } States { Spawn: BAL7 AB 4 BRIGHT; Loop; Death: BAL7 CDE 6 BRIGHT; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR BaronBall { Radius 6 Height 16 Speed 15 FastSpeed 20 Damage 8 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "baron/attack" DeathSound "baron/shotx" Decal "BaronScorch" States { Spawn: BAL7 AB 4 Bright Loop Death: BAL7 CDE 6 Bright Stop } }
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