Classes:BaronBall


The green energy projectile fired from a Baron of Hell or a Hell Knight.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Baron of Hell plasma
Actor type Explosive Game
DoomEd Number None Class Name BaronBall
Spawn ID 154 Identifier T_BARONBALL


Classes: BaronBall

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BaronBall : Actor
{
	Default
	{
		Radius 6;
		Height 16;
		Speed 15;
		FastSpeed 20;
		Damage 8;
		Projectile ;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "baron/attack";
		DeathSound "baron/shotx";
		Decal "BaronScorch";
	}
	States
	{
	Spawn:
		BAL7 AB 4 BRIGHT;
		Loop;
	Death:
		BAL7 CDE 6 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR BaronBall
{
  Radius 6
  Height 16
  Speed 15
  FastSpeed 20
  Damage 8
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "baron/attack"
  DeathSound "baron/shotx"
  Decal "BaronScorch"
  States
  {
  Spawn:
    BAL7 AB 4 Bright
    Loop
  Death:
    BAL7 CDE 6 Bright
    Stop
  }
}
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