Classes:BagOfHolding


Classes: InventoryBackpackItemBagOfHolding
The bag of holding contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bag of holding
Actor type Ammo Game
DoomEd Number 8 Class Name BagOfHolding
Spawn ID 136 Identifier T_ITEMBAGOFHOLDING

DECORATE definition

ACTOR BagOfHolding : BackpackItem
{
  Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
  +COUNTITEM
  +FLOATBOB
  States
  {
  Spawn:
    BAGH A -1 
    Stop
  }
}
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