Classes:ArtiTorch
The torch works like Doom's light amplification goggles by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" gives a faint yellow hue to everything. If that option is off, or when using the software renderer, the torch effect is exactly the same as the goggle effect.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Torch | |||
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Actor type | Artifact | Game | ![]() |
DoomEd Number | 33 | Class Name | ArtiTorch |
Spawn ID | 73 | Identifier | T_ITEMTORCH |
Classes: Inventory→PowerupGiver→ArtiTorch
DECORATE definition
ACTOR ArtiTorch : PowerupGiver { +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH Inventory.Icon ARTITRCH Inventory.PickupMessage "$TXT_ARTITORCH" // "TORCH" Tag "$TAG_ARTITORCH" Powerup.Type Torch States { Spawn: TRCH ABC 3 Bright Loop } }
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