Classes:ArtiPoisonBagGiver


Classes: InventoryArtiPoisonBagArtiPoisonBagGiver

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Generic giver fléchette
Actor type Artifact Game
DoomEd Number None Class Name ArtiPoisonBagGiver

A generic fléchette class from which to derive custom actors to create new types of fléchettes. When used, the fléchette will add to the player's inventory an inventory item corresponding to its MissileType. This can be combined with CustomInventory items as the missile type to achieve many sorts of powerful effects.

To assign a flechette type to a player class, use the Player.FlechetteType property in the code for the player class.

DECORATE definition

ACTOR ArtiPoisonBagGiver : ArtiPoisonBag native
{
  Inventory.Icon "ARTIPSB4"
}
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