Classes:ArachnotronPlasma
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Arachnotron plasma | |||
---|---|---|---|
Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | ArachnotronPlasma |
Spawn ID | 129 | Identifier | T_ARACHNOTRONPLASMA |
Classes: ArachnotronPlasma
The projectile fired by an Arachnotron.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class ArachnotronPlasma : Actor { Default { Radius 13; Height 8; Speed 25; Damage 5; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 0.75; SeeSound "baby/attack"; DeathSound "baby/shotx"; } States { Spawn: APLS AB 5 BRIGHT; Loop; Death: APBX ABCDE 5 BRIGHT; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR ArachnotronPlasma { Radius 13 Height 8 Speed 25 Damage 5 Projectile +RANDOMIZE RenderStyle Add Alpha 0.75 SeeSound "baby/attack" DeathSound "baby/shotx" States { Spawn: APLS AB 5 Bright Loop Death: APBX ABCDE 5 Bright Stop } }
ZScript definition
class ArachnotronPlasma : Actor
{
Default
{
Radius 13;
Height 8;
Speed 25;
Damage 5;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
SeeSound "baby/attack";
DeathSound "baby/shotx";
}
States
{
Spawn:
APLS AB 5 BRIGHT;
Loop;
Death:
APBX ABCDE 5 BRIGHT;
Stop;
}
}
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