Classes:ActivatedTimeBomb

When a time bomb of the Ancients is used, this actor is spawned. The native action A_TimeBomb is a variant of A_Explode which makes the actor opaque and raises it 32 units before explosion.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Activated time bomb
Actor type Explosive Game
DoomEd Number None Class Name ActivatedTimeBomb


Classes: ActivatedTimeBomb

DECORATE definition

ACTOR ActivatedTimeBomb
{
  +NOGRAVITY
  RenderStyle Translucent
  Alpha 0.4
  DeathSound "misc/timebomb"

  action native A_TimeBomb();

  States
  {
  Spawn:
    FBMB ABCD 10
    FBMB E 6 A_Scream
    XPL1 A 4 Bright A_TimeBomb
    XPL1 BCDEF 4 Bright
    Stop
  }
}
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