Classes:AcolyteToBe

An acolyte in the middle of a transformation process. Their native function A_HideDecepticon causes them to promptly turn into finished acolytes. It will also make them start attacking the player.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Acolyte rookie
Actor type Monster Game
DoomEd Number 201 Class Name AcolyteToBe
Conversation ID 29 Puzzle Item ID N/A


Classes: StrifeHumanoidAcolyteAcolyteToBe

DECORATE definition

ACTOR AcolyteToBe : Acolyte
{
  Health 61
  Radius 20
  Height 56
  DeathSound "becoming/death"
  -COUNTKILL
  -ISMONSTER

  action native A_HideDecepticon();

  States
  {
  Spawn:
    ARMR A -1
    Stop
  Pain:
    ARMR A -1 A_HideDecepticon
    Stop
  Death:
    Goto XDeath
  }
}
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