CheckNoDelay

Note: This feature is for ZScript only.

bool CheckNoDelay()

Usage

Checks to see if the action function set in the Actor's first state should be called on spawn. If so, calls the function. This will not call the function again if it was already handled previously.

Return value

Returns false if the Actor removed itself from the game during the process.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.
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