Ceiling_LowerToLowest

253:Ceiling_LowerToLowest (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves

Usage

Lowers a ceiling to the height of the lowest surrounding ceiling. If the ceiling is at a position lower than the lowest surrounding ceiling, it will instantly rise to the level of the that ceiling. If tag is 0, then the sector on the line's back side is used.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerToLowest:

TypeConversionTrigger
Boom 199:W1 Ceil Down To Lowest CeilCeiling_LowerToLowest (tag, 8)Player Cross
Boom 201:WR Ceil Down To Lowest CeilCeiling_LowerToLowest (tag, 8)Player Cross, Repeatable
Boom 203:S1 Ceil Down To Lowest CeilCeiling_LowerToLowest (tag, 8)Player Use
Boom 205:SR Ceil Down To Lowest CeilCeiling_LowerToLowest (tag, 8)Player Use, Repeatable
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