Ceiling_LowerToHighestFloor

192:Ceiling_LowerToHighestFloor (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves

Usage

Lowers a ceiling to the height of the highest floor sorrounding it. If the ceiling is at a position lower than the highest floor, it will instantly rise to the level of the highest floor. If tag is 0, then the sector on the line's back side is used.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerToHighestFloor:

TypeConversionTrigger
Boom 200:W1 Ceil Down To Highest FloorCeiling_LowerToHighestFloor (tag, 8)Player Cross
Boom 202:WR Ceil Down To Highest FloorCeiling_LowerToHighestFloor (tag, 8)Player Cross, Repeatable
Boom 204:S1 Ceil Down To Highest FloorCeiling_LowerToHighestFloor (tag, 8)Player Use
Boom 206:SR Ceil Down To Highest FloorCeiling_LowerToHighestFloor (tag, 8)Player Use, Repeatable
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