Ceiling_LowerToFloor

254:Ceiling_LowerToFloor (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves

Usage

Lowers a ceiling to the height of the floor underneath it. If tag is 0, then the sector on the line's back side is used.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerToFloor:

TypeConversionTrigger
Doom 41:S1 Ceiling To FloorCeiling_LowerToFloor (tag, 8)Player Use
Doom 43:SR Ceiling To FloorCeiling_LowerToFloor (tag, 8)Player Use, Repeatable
Boom 145:W1 Ceil Down To Floor FastCeiling_LowerToFloor (tag, 8)Player Cross
Boom 152:WR Ceil Down To Floor FastCeiling_LowerToFloor (tag, 8)Player Cross, Repeatable
Strife 179:W1 Ceiling To FloorCeiling_LowerToFloor (tag, 8)Player Cross
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