Ceiling_LowerToFloor
254:Ceiling_LowerToFloor (tag, speed)
- tag: Tag of affected sector
- speed: How quickly the ceiling moves
Usage
Lowers a ceiling to the height of the floor underneath it. If tag is 0, then the sector on the line's back side is used.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as Ceiling_LowerToFloor:
Type | Conversion | Trigger |
---|---|---|
![]() | Ceiling_LowerToFloor (tag, 8) | Player Use |
![]() | Ceiling_LowerToFloor (tag, 8) | Player Use, Repeatable |
![]() | Ceiling_LowerToFloor (tag, 8) | Player Cross |
![]() | Ceiling_LowerToFloor (tag, 8) | Player Cross, Repeatable |
![]() | Ceiling_LowerToFloor (tag, 8) | Player Cross |
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