Ceiling_LowerAndCrush
43:Ceiling_LowerAndCrush (tag, speed, crush [, crushmode])
- tag: Tag of affected sector
- speed: How quickly the ceiling moves
- crush: Amount of damage to apply
- crushmode: Sets the crushing mode
Usage
Lowers the ceiling of affected sectors and applies crushing damage to anything under it. If tag is 0, then the sector on the line's back side is used.
This does not lower like other crushing ceilings. The actual height of the ceiling is changing. It will lower until it is 8 units off the ground.
Examples
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Conversions from linedef types
The following Doom map format types can be converted as Ceiling_LowerAndCrush:
Type | Conversion | Trigger |
---|---|---|
![]() | Ceiling_LowerAndCrush(tag, 8, 0, 2) | Player Cross |
![]() | Ceiling_LowerAndCrush(tag, 8, 0, 2) | Player Use |
![]() | Ceiling_LowerAndCrush(tag, 8, 0, 2) | Player Cross, Repeatable |
![]() | Ceiling_LowerAndCrush(tag, 8, 0, 2) | Player Use |
![]() | Ceiling_LowerAndCrush(tag, 8, 0, 2) | Player Use, Repeatable |
See also
External links
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