Ceiling_LowerAndCrush

43:Ceiling_LowerAndCrush (tag, speed, crush [, crushmode])

  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves
  • crush: Amount of damage to apply
  • crushmode: Sets the crushing mode

Usage

Lowers the ceiling of affected sectors and applies crushing damage to anything under it. If tag is 0, then the sector on the line's back side is used.

This does not lower like other crushing ceilings. The actual height of the ceiling is changing. It will lower until it is 8 units off the ground.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerAndCrush:

TypeConversionTrigger
Doom 44:W1 Ceil To 8 Above FloorCeiling_LowerAndCrush(tag, 8, 0, 2)Player Cross
Heretic 49:S1 Ceil To 8 Above FloorCeiling_LowerAndCrush(tag, 8, 0, 2)Player Use
Doom 72:WR Ceil To 8 Above FloorCeiling_LowerAndCrush(tag, 8, 0, 2)Player Cross, Repeatable
Boom 167:S1 Ceil Down To 8 Above FloorCeiling_LowerAndCrush(tag, 8, 0, 2)Player Use
Boom 187:SR Ceil Down To 8 Above FloorCeiling_LowerAndCrush(tag, 8, 0, 2)Player Use, Repeatable

See also

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