Ceiling_CrushStop

44:Ceiling_CrushStop (tag)

  • tag: Tag of affected sector

Usage

Stops a crushing ceiling.

This special works on Ceiling_CrushAndRaise, Ceiling_CrushAndRaiseA and Ceiling_CrushAndRaiseSilentA. However, once the ceiling is stopped after one of these specials, using a special to make it crush again will resume the type of crushing it was doing previously.

Note that ZDoom stores the ceiling's normal height and its current crushing height seperately, so stopping a crusher then attempting to use another special to lower or raise the ceiling will not work.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

Conversions from linedef types

The following Doom map format types can be converted as Ceiling_CrushStop:

TypeConversionTrigger
Doom 57:W1 Stop CrusherCeiling_CrushStop(tag)Player Cross
Strife 57:W1 Stop CrusherCeiling_CrushStop(tag)Player Cross
Doom 74:WR Stop CrusherCeiling_CrushStop(tag)Player Cross, Repeatable
Strife 74:WR Stop CrusherCeiling_CrushStop(tag)Player Cross, Repeatable
Boom 168:S1 Stop CrusherCeiling_CrushStop(tag)Player Use
Boom 188:SR Stop CrusherCeiling_CrushStop(tag)Player Use, Repeatable
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