CCMDs:Control
These console commands are used to directly control the player or HUD. They can be bound to a key in the controls menu from within the game.
See the CCMDs article for general information on how to use commands.
Controls
Each control has both a + command and a corresponding - command. Where the + command begins a player action, the - command ends the same action. For example, pressing the key bound to +forward will start the player moving forward. Releasing it will execute -forward, which halts the players forward movement.
Game controls
- +altattack
- Use your weapon's secondary fire.
- +attack
- Use your weapon's primary fire.
- +back
- Move backward. (Backpedal)
- +crouch
- Makes the player crouch while the key is pressed. Not to be confused with crouch, which toggles crouching on and off.
- +forward
- Move (walk or run) forward.
- +jump
- Jump. You can also use this command to swim upwards. If you were crouching, you also automatically uncrouch.
- +klook
- Look modifier key. While active, +forward and +back behave like +lookup and +lookdown, respectively.
- +left
- Turn (rotate) to the left.
- +lookdown
- Look down toward the floor.
- +lookup
- Look up toward the ceiling.
- +mlook
- Mouselook modifier. If the freelook CVAR is false, you must use the key bound to this while moving your mouse forward or backwards to look up and down. Otherwise, this does nothing.
- +movedown
- +moveleft
- Move (strafe) to the left.
- +moveright
- Move (strafe) to the right.
- +moveup
- +reload
- Go to the weapon's "reload" state, provided that the weapon explicitly allows it with A_WeaponReady(WRF_ALLOWRELOAD).
- +right
- Turn (rotate) to the right.
- +showscores
- While held, displays the scoreboard, which displays player names and frag count during a multiplayer game.
- +speed
- Normally, this causes your player to move faster (run) while held. If the cl_run CVAR is set, then this reverses roles and causes your player to move more slowly (walk) instead.
- +strafe
- Strafe modifier key. While active, +left and +right behave like +moveleft and +moveright, respectively.
- +use
- Try to use or activate something in front of you.
- +user1
- +user2
- +user3
- +user4
- Go to the weapon's "user#" state, provided that the weapon explicitly allows it with A_WeaponReady(WRF_ALLOWUSER#).
- +zoom
- Go to the weapon's "zoom" state, provided that the weapon explicitly allows it with A_WeaponReady(WRF_ALLOWZOOM).
Automap controls
These controls are only active while in full automap mode.
- +am_pandown
- If the am_followplayer CVAR is false, the view of the map moves downward (to the South).
- +am_panleft
- If the am_followplayer CVAR is false, the view of the map moves leftward (to the West).
- +am_panright
- If the am_followplayer CVAR is false, the view of the map moves rightward (to the East).
- +am_panup
- If the am_followplayer CVAR is false, the view of the map moves upward (to the North).
- +am_zoomin
- Zoom in to get a closer look at the map.
- +am_zoomout
- Zoom out to get a broader view of the map.
- am_clearmarks
- Removes all user-placed automap marks.
- am_gobig
- Zoom the map out to put the entire level in view
- am_restorecolors
- Reset custom automap colors to their default values.
- am_setmark
- Set a mark at the center position (player arrow in follow mode; crosshair in no-follow mode).
- am_togglefollow
- Toggles follow mode on and off.
- am_togglegrid
- Toggles grid layer display on and off.
- am_toggletexture
- Toggles textured automap on and off. Note that textured automap requires GL nodes to have been built: if no GL nodes are available, the automap will remain untextured.
- am_zoom int value
- Zoom to the given zoom level.
Other commands
- centerview
- Resets free look to the horizontal.
- crouch
- Toggles crouching mode on and off. Not to be confused with +crouch, which only enables crouching while the key is pressed.
- invdrop
- Drops the currently selected inventory item.
- invnext
- Selects the next inventory item you possess. In addition, it plays the "misc/invchange" sound if defined. By default it is not.
- invprev
- Selects the previous inventory item you possess. In addition, it plays the "misc/invchange" sound if defined. By default it is not.
- invuse
- Activates the currently selected inventory item.
- invuseall
- Activates every inventory item you possess.
- land
- If you are using a flight item, deactivates it and causes you to land.
- pause
- Pauses and unpauses the game.
- select <item>
- Selects the given artifact, provided there is one in inventory.
- showpop <number>
- Display a Strife-style pop-up. The number can be:
- Log / mission objectives
- Key list
- Status / weapons, ammo, and statistics
- sizedown
- Decrements screenblocks by 1, shrinking the view window.
- sizeup
- Increments screenblocks by 1, enlarging the view window.
- slot <slotnumber>
- Selects the next weapon from the specified weapon slot.
- toggleconsole
- Toggles display of the console on/off.
- togglemap
- Press to active the automap. Press again to return to the game. If am_overlay is true, this is also used toggle the overlay map.
- togglemessages
- Toggles display of game messages on/off. The only difference between doing this and "toggle show_messages" is that this command always displays a message describing the current state of messages.
- togglescoreboard
- Toggles the display of the scoreboard on and off.
- turn180
- Instantly turns the player 180 degrees, reversing his facing.
- turnspeeds [speed1 [speed2 [speed3 [speed4]]]]
- Controls how quickly you turn with the keyboard. Using this command without any parameters lists the current turning speeds. To set the speeds, specify at least one, and any you do not specify will be filled in automatically. The different speeds are used in the following situations:
- Turning while walking
- Turning while running
- Just started turning while walking
- Just started turning while running
- use <item>
- Uses an item of class type <item>, if present in the player's inventory. If the item is not present, nothing happens. For correct activation of Hexen's flechettes from the console, see useflechette below.
- useflechette
- Hexen's flechettes require special handling due to the actual item in the inventory being different depending on the player class picking them up. This command uses a flechette of the type corresponding to the player class, if present in the player's inventory. If the player has no flechettes in their inventory, nothing happens.
- weapdrop
- Drops the currently selected weapon.
- weapnext
- Selects the next weapon (in order) that you own and have ammo for. In addition, it plays the "misc/weaponchange" sound if defined. By default it is not.
- weapprev
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