Break
break;
Usage
break is used to exit from a (given type of) block of code early, and is most commonly used to break out of the current scope of a do, for, or while statement, or to break out of a switch block completely.
Examples
This example breaks out of the for loop if the matching player is not currently in the game.
for (int i = 0; i < 8; i++) { if (!PlayerInGame (i)) break; TeleportOther (1000 + i, 60 + i, 1); }
This example breaks out of the while loop if the player has the radiation suit.
while (PlayerDrugged) { delay (35); if (CheckInventory ("RadSuit")) break; // Radiation suit protects against drugged effect FadeTo (random (0, 2) * 128, random (0, 2) * 128, random (0, 2) * 128, 1.0, 1.0); }
This example uses the break statement multiple times in a select block. It is important to remember to use break at the end of each case to avoid execution “falling through” to the next case block.
switch (GameSkill ()) { case SKILL_VERY_EASY: // Spawn one zombie. Pathetically easy. SpawnSpot ("ZombieMan", 60); break; case SKILL_EASY: // Spawn one imp. Still really easy. SpawnSpot ("DoomImp", 60); break; case SKILL_HARD: // Spawn a baron, in addition to three imps. SpawnSpot ("BaronOfHell", 60); // break is intentionally not used here, to allow execution to continue through the next block. case SKILL_NORMAL: // Spawn three imps. SpawnSpot ("DoomImp", 61); break; case SKILL_VERY_HARD: // Spawn a CYBERDEMON! SpawnSpot ("Cyberdemon", 60); break; }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.