Classes:Berserk
When a berserk pack (or inherited actor) is picked up, it heals 100 health and switches the player's weapon to the fist (if available). The fist attack does 10 times as much damage as it would otherwise for the remainder of the level. However this doesn't apply when using a A_CustomPunch and chainsaw's A_Saw.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Berserk | |||
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Actor type | Powerup | Game | ![]() |
DoomEd Number | 2023 | Class Name | Berserk |
Spawn ID | 134 | Identifier | T_BERSERK |
Classes: Inventory→CustomInventory→Berserk
DECORATE definition
ACTOR Berserk : CustomInventory { +COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.PickupMessage "$GOTBERSERK" // "Berserk!" Inventory.PickupSound "misc/p_pkup" States { Spawn: PSTR A -1 Stop Pickup: TNT1 A 0 A_GiveInventory("PowerStrength") TNT1 A 0 HealThing(100, 0) TNT1 A 0 A_SelectWeapon("Fist") Stop } }
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