A_UnHideThing
A_UnHideThing
(no parameters)
Makes the calling actor visible.
Examples
This is a modified doomimp that, when hurt, will suddenly turn invisible, through use of A_HideThing. If it is killed, or left alone to walk for a while, it triggers A_UnHideThing, which makes the imp visible again.
ACTOR HidingImp : Doomimp
{
HitObituary "%o was killed by a hiding imp."
Obituary "%o was slashed by a hiding imp."
States
{
See:
TROO AABBCCDDAABBCCDDAABBCCDDAABBCCDDAABBCCDD 3 A_Chase
TROO A 10 A_UnHideThing
Loop
Melee:
Missile:
TROO EF 8 A_FaceTarget
TROO E 0 A_UnHideThing
TROO G 6 A_TroopAttack
Goto See
Pain:
TROO H 2
TROO H 2 A_Pain
TROO H 2 A_HideThing
Goto See
Death:
TROO I 8 A_UnHideThing
TROO J 8 A_Scream
TROO K 6
TROO L 6 A_NoBlocking
TROO M -1
Stop
XDeath:
TROO N 5 A_UnHideThing
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_NoBlocking
TROO RST 5
TROO U -1
Stop
}
}
See also
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