A_SubEntityDeath

A specialized variant of A_BossDeath that exits the level if there are no other living actors of the calling actor's type when called.

A_SubEntityDeath
(no parameters)

This codepointer is restricted to EntitySecond and derived classes.

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.