A_StalkerAttack

If the calling actor has the NOGRAVITY flags, it is put in its Drop state. Otherwise, and if it has a valid target, calls A_FaceTarget. If in addition said target is within melee range, it is inflicted 2d8 melee damage.

A_StalkerAttack

(no parameters)

This codepointer is restricted to Stalker and derived classes.

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