A_SpawnRippers

Fires eight Ripper projectiles in the eight cardinal and intercardinal directions. The calling actor's own angle and pitch is irrelevant. The calling actor's target is transferred to each ripper, so this function only works as intended if called by a projectile.

A_SpawnRippers
(no parameters)

This codepointer is restricted to BlasterFX1 and derived classes.

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.