A_SpawnFly
Checks whether a boss cube has reached its target and if so spawns a monster there. It also telefrags anything in the way of spawning.
A_SpawnFly [(string FogActor)]
If FogActor is provided, the specified actor will spawn in place of the default SpawnFire. Also, the sound that plays at spawn will be the see sound of the FogActor indicated.
Examples
This example is taken from Doom's spawn cube.
Spawn: BOSF A 3 BRIGHT A_SpawnSound BOSF BCD 3 BRIGHT A_SpawnFly // See SpawnFire Loop
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