A_SpawnFly


Checks whether a boss cube has reached its target and if so spawns a monster there. It also telefrags anything in the way of spawning.

A_SpawnFly [(string FogActor)]

If FogActor is provided, the specified actor will spawn in place of the default SpawnFire. Also, the sound that plays at spawn will be the see sound of the FogActor indicated.

Examples

This example is taken from Doom's spawn cube.

 Spawn:
   BOSF A 3 BRIGHT A_SpawnSound
   BOSF BCD 3 BRIGHT A_SpawnFly // See SpawnFire
   Loop

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.