A_Sor2DthLoop
Decreases the calling actor's special1 field. If the result is not null, puts the calling actor in its DeathLoop state. A previous call to A_Sor2DthInit would have first set that field to seven, resulting in an animation that is looped seven times.
A_Sor2DthLoop
(no parameters)
This codepointer is restricted to Sorcerer2 and derived classes.
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