A_SentinelBob


Makes the object bob. This function has to be called repeatedly in a loop for a permanent effect. The effect of this function is not the same as using the FLOATBOB flag.

A_SentinelBob

(no parameters)

Examples

For an example how this works it is best to look at Strife's Sentinel:

ACTOR Sentinel 3006
{
  [...]
  States
  {
  [...]
  See:
    SEWR A 6 A_SentinelBob
    SEWR A 6 A_Chase
    Loop
  [...]
  }
}
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