A_SentinelBob
Makes the object bob. This function has to be called repeatedly in a loop for a permanent effect.
The effect of this function is not the same as using the FLOATBOB flag.
A_SentinelBob
(no parameters)
Examples
For an example how this works it is best to look at Strife's Sentinel:
ACTOR Sentinel 3006 { [...] States { [...] See: SEWR A 6 A_SentinelBob SEWR A 6 A_Chase Loop [...] } }
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