A_SPosAttackUseAtkSound
A variant of A_SPosAttack which uses the attack sound of the actor instead of the hard coded "shotguy/attack".
A_SPosAttackUseAtkSound
(no parameters)
Examples
Code taken from the Spider Mastermind:
Missile: SPID A 20 Bright A_FaceTarget SPID G 4 Bright A_SPosAttackUseAtkSound SPID H 4 Bright A_SPosAttackUseAtkSound SPID H 1 Bright A_SpidRefire Goto Missile+1
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