A_MinotaurLook

If the calling actor is not a MinotaurFriend or derived class, calls A_Look and does nothing else.

A_MinotaurLook
(no parameters)

Otherwise, does a series of things:

  • In deathmatch, targets a nearby (less than 864 map units) player that is not its summoner.
  • If it has acquired no target, looks for enemy monsters near its summoner, or near itself.
  • If it still hasn't acquired a target, looks for any living monster that is shootable, within 864 map units, and not itself, its summoner, or another monster with the same summoner.
  • If it has acquired a target, goes into its See state, otherwise goes into its Roam state.

This codepointer is restricted to Minotaur and derived classes.

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