A_M_FireBFG
Does nothing if the calling actor has no valid target.
A_M_FireBFG
(no parameters)
Otherwise, calls A_FaceTarget, fires a BFGBall, sets the calling actor's special1 field to current tic + 30, and sets its pain chance to 160. This replicates BFG9000 fire.
This codepointer is restricted to ScriptedMarine and derived classes.
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