A_LichFireGrow
Decreases the calling actor's health by one point and increases its Z position by 9 units. If its health reaches 0, the actor is put in its NoGrow state. This works with A_LichAttack which creates several of them and gives them varying health counts, so that the fireballs slowly rise to form a steady column.
A_LichFireGrow
(no parameters)
This codepointer is restricted to HeadFX3 and derived classes.
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