A_KBolt

if the calling actor's special1 field is negative or null, removes it from the game. Otherwise, decreases the value by 1. In normal circumstances, this value is initially set to 3 when the bolt is created by A_KBoltRaise.

A_KBolt

This codepointer is restricted to KoraxBolt and derived classes.

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.