A_JumpIfTargetInsideMeleeRange
state A_JumpIfTargetInsideMeleeRange(int offset)
state A_JumpIfTargetInsideMeleeRange(str state)
Note: Jump functions perform differently inside of anonymous functions. |
Usage
Jumps the number of frames (offset) forward, or to the specified state when the target of the calling actor is within melee range of the caller.
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
See also
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.