A_InquisitorJump

Calls A_FaceTarget, loops the sound "inquisitor/jump" on the ITEM channel, increases the calling actor's altitude by 64 units and gives it the NOGRAVITY flag. It also sets it "reaction time" field to 60, sets its horizontal velocities to 2/3 of its normal Speed property and its vertical velocity is adjusted to aim at the target's position.

A_InquisitorJump

(no parameters)

Does nothing if the calling actor has no target.

This codepointer is restricted to Inquisitor and derived classes.

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