A_IceSetTics

Changes the number of tics that the calling actor will remain in its current state to a random value between 70 and 133 (approximatively between two and four seconds).

A_IceSetTics
(no parameter)

If the sector where the calling actor stands is a damaging floor which inflicts fire damage, this value is divided by four. If, instead, it deals ice damage, then the value is multiplied by two.

This codepointer is restricted to IceChunk and derived classes.

This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.