A_IceGuyMissileExplode

Fires eight IceGuyFX2 projectiles in the eight cardinal and ordinal directions, and gives them a slow vertical velocity of -0.3 (i.e., downwards). The calling actor's own angle and pitch are irrelevant. The calling actor's target is transferred to each shard, so this function only works as intended if called by a projectile.

A_IceGuyMissileExplode
(no parameters)

This codepointer is restricted to IceGuyFX and derived classes.

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