A_IceGuyAttack

Spawns two IceGuyFX projectiles 40 map units from the actor's feet. The projectiles are offset by half of the calling actor's radius to the calling actor's left and right.

A_IceGuyAttack
(no parameter)

Finally, the AttackSound is played on the Weapon channel.

This codepointer is restricted to IceGuy and derived classes.

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