A_FreezeDeath
Starts the freeze sequence. This should only be used in the first state of the ice death sequence. A_GenericFreezeDeath additionally sets the ice palette translation and is useful if the sprites being used don't have the appropriate colors.
A_FreezeDeath
A_GenericFreezeDeath
(no parameters)
When used in conjuntion with A_FreezeDeathChunks it is possible to recreate the frozen effect from Hexen where the frozen monster can be destroyed into chunks.
Examples
This would create the same freezing properties from Hexen:
actor FreezeDeathImp : DoomImp { states { Ice: TROO V 5 A_FreezeDeath TROO V 1 A_FreezeDeathChunks wait } }
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