A_FiredRocks
Spawns five actors of types FireDemonRock1, FireDemonRock2, FireDemonRock3, FireDemonRock4, or FireDemonRock5. The rocks will be spawned at some location within 8 map units in all directions from the calling actor.
A_FiredRocks
(no parameter)
On successful spawn, the x/y velocities of the rocks will be set to some value -2-2, and the z velocities will be set to some values 0-2. Additionally, their special1 value will be set to 2.
Finally, the calling actor's special2 is set to 0 and the JUSTATTACKED flag is removed.
This codepointer is restricted to FireDemon and derived classes.
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.