A_FireDChase
Similar to A_FastChase, it makes the calling actor strafe while closing in on their target, but without changing its base speed. It also makes the calling actor bob up and down while remaining at least 64 map units above the floor. It uses the special1 and special2 fields to keep track of the bobbing and strafing motions.
A_FireDChase
(no parameters)
This codepointer is restricted to FireDemon and derived classes.
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