A_FireCGun
A_FireCGun
(no parameters)
Usage
Does the standard Chaingun attack. It plays the sound "weapons/chngun", runs the flash state, and fires one bullet similar to A_FirePistol.
If vertical bullet spread for weapons is enabled, the function applies vertical spread in addition to the horizontal one.
Examples
This code is equivalent to A_FireCGun.
Fire: CHGG A 0 A_PlaySound("weapons/chngun", CHAN_WEAPON) CHGG A 0 A_GunFlash CHGG A 4 A_FireBullets(5.6, 0, 1, 5, "BulletPuff") CHGG B 0 A_PlaySound("weapons/chngun", CHAN_WEAPON) CHGG B 0 A_GunFlash("Flash2") CHGG B 4 A_FireBullets(5.6, 0, 1, 5, "BulletPuff") CHGG B 0 A_ReFire Goto Ready Flash: CHGF A 4 Bright A_Light1 Goto LightDone Flash2: CHGF B 4 Bright A_Light2 Goto LightDone
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