A_FireBFG
A_FireBFG
(no parameters)
Usage
Fires a BFGBall from the current weapon.
Autoaim is disabled by default through the "Allow BFG aiming" DMFlag. This can be circumvented by spawning it manually:
A_FireProjectile("BFGBall", 0, 1)
Examples
This is taken directly from the BFG9000.
Fire: BFGG A 20 A_BFGSound BFGG B 10 A_GunFlash BFGG B 10 A_FireBFG BFGG B 20 A_ReFire Goto Ready
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