A_Fire


Places the calling actor directly in front of its tracer, with a z offset of height. If height is not specified, it defaults to 0.

A_Fire [(float height)]

Examples

The Arch-Vile from Doom uses this function in its fire attack's Decorate code to keep the fire placed on its target:

ACTOR ArchvileFire
{
  Game Doom
  SpawnID 98
  RenderStyle Add
  Alpha 1
  +NOBLOCKMAP
  +NOGRAVITY
  States
  {
  Spawn:
    FIRE A 2 bright A_StartFire
    FIRE BAB 2 bright A_Fire
    FIRE C 2 bright A_FireCrackle
    FIRE BCBCDCDCDEDED 2 bright A_Fire
    FIRE E 2 bright A_FireCrackle
    FIRE FEFEFGHGHGH 2 bright A_Fire
    Stop
  }
}

See also

  • A_Warp more flexible generalized variant of A_Fire.
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