A_FAxeCheckAtk
Checks if the current weapon has enough ammo, and if so, jumps to its FireGlow state.
A_FAxeCheckAtk
(no parameters)
It's an equivalent of doing the following, in Timon's Axe Fire state:
FAXE B 4 Offset (15, 32) A_JumpIfInventory ("Mana1", 1, "FireGlow")
This codepointer is restricted to FWeapAxe and derived classes.
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