A_EntityDeath
Spawns three sub entities near the calling actor's tracer, or if the tracer is null, near the calling actor itself. One is in front, and the two others are on either sides. They are spawned 70 units higher than the tracer if any or at the same height as the calling actor otherwise. These sub-entities are also given a small amount of horizontal velocity.
A_EntityDeath
(no parameters)
This codepointer is restricted to EntityBoss and derived classes.
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