A_DragonCheckCrash

Checks if the actor has hit the floor. If so, it jumps to the Crash state. This is the same as doing the following:

   DRAG J 4 A_JumpIf (z <= floorz, "Crash")

A_DragonCheckCrash
(no parameter)

Note: Jump functions perform differently inside of anonymous functions.

This codepointer is restricted to Dragon and derived classes.

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