A_CrusaderChoose
Determines if the target is within 264 map units from itself. If so it angles itself 11.5 degrees to the right and then spawns FastFlameMissile 40 units from the actor's feet.
A_CrusaderChoose
(no parameter)
Otherwise, 3 CrusaderMissiles are spawned in a triangle formation. The first missile is spawned facing the target and 56 units from the actor's feet. The other two are spawned 40 units from the actor's feet and spawned 1.4 degrees to the left and right. Finally ReactionTime is increased by 15 and the actor jumps to the See state.
This codepointer is restricted to Crusader and derived classes.
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