A_ClearSoundTarget
Clears the sound target for all actors in this actor's sector. Anything not actively chasing a target will be unalerted by this.
A_ClearSoundTarget
(no parameters)
To make an individual actor forget its target (without affecting other actors), see A_ClearTarget.
Examples
![]() |
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.