A_ClearShadow
Examples
This spectre becomes visible if its health goes below 30 (provided it enters its Pain state at least once):
Actor Spectre4ZDoomWiki: Spectre replaces Spectre { States { Pain: SARG H 2 Fast SARG H 2 Fast A_Pain SARG H 0 A_JumpIfHealthLower(30, "MakingVisible") Goto See MakingVisible: SARG H 0 A_ClearShadow Goto See } }
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