A_ClassBossHealth

Multiplies the health of the calling actor by 5 when playing cooperative and sets the calling actor special1 field to 1, but only if it was equal to 0 beforehand. Otherwise it does nothing.

A_ClassBossHealth

(no parameters)

Examples

This demon can heal itself when heavily wounded, but only once.

Actor ToughDemon : Demon
{
	Health	500
	WoundHealth	100
	States
	{
		Wound:
		"----" A 5 A_ClassBossHealth
		goto See
	}
}
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