A_CheckThrowBomb2

If the calling actor's combined velocities are less than 1.5 units, and its vertical velocity is less than 2, it is put in its Spawn state +6, its altitude is set to the floor, its vertical velocity is set to 0, its bounce flags are all cleared as well as its MISSILE flag.

A_CheckThrowBomb2
(no parameters)

Whether the above happened or not, the codepointer then calls A_CheckThrowBomb.

This codepointer is restricted to ThrowingBomb and derived classes.

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