A_CheckRailReload
Jumps to Fire+8 if this function has not been called for the fourth time. It also checks if there is ammo left for the weapon. This function must only be used on the Skulltag railgun and therefore is deprecated.
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Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. |
A_CheckRailReload (void) (deprecated)
Warning: This function is limited to Skulltag's railgun and it's derived classes!
Examples
Fire: RLGG E 12 A_FireRailgun RLGG F 6 A_CheckRailReload RLGG G 6 RLGG H 6 RLGG I 6 RLGG J 6 RLGG K 6 RLGG L 6 RLGG A 6 RLGG M 0 A_ReFire goto Ready
See also
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