A_CheckPlayerDone


Removes the actor unless it is currently assigned to a player. This can be used in the player's death state to ensure the player has respawned before removing the corpse.

A_CheckPlayerDone

(no parameters)

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.