A_CStaffCheckBlink

If the calling actor's special1 field is zero, this sends the said calling actor into its Blink state, and sets the special1 field to a random value between 50 and 305. Otherwise decrements the special1 field by one and calls A_WeaponReady. Used in conjunction with A_CStaffInitBlink.

A_CStaffCheckBlink

(no parameters)

This codepointer is restricted to CWeapStaff and derived classes.

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